#ifndef _GAME_H_
#define _GAME_H_

#include <Windows.h>
#include <time.h>
#include "Ball.h"
#include "Input.h"
#include "Windows.h"
#include "MapManagement.h"
#include "Player.h"
#include "Text.h"
#include "Convert.h"
//#include "Camera.h"

#define FRAME_RATES 1
#define SEC_PER_FRAME 60

class CGame
{
private:
	CWindows*		GameWindows;
	CInput*			InputDevice_;
	DWORD			DeltaTime_;
	CMapManagement	mapGame_;
	CPlayer*		contra_;
	CText*			text_;
	RECT			textPosition_;
//	CCamera*		camera_;
public:
	CGame(HINSTANCE hInstance);
	~CGame(void);

	void initializeGame();
	void Run();
	void Update();
	void Render();
};
#endif
